STATERI, J. Between popular culture and mass industry: Video game and cultural appropriation. DAT Journal, [S. l.], v. 2, n. 1, p. 30–43, 2017. DOI: 10.29147/2526-1789.DAT.2017v2i1p29-42. Disponível em: https://datjournal.anhembi.br/dat/article/view/41. Acesso em: 24 nov. 2024.