Digital Game Design: a comparative analysis on design frameworks
Keywords:me design, game, design framework, method
To play is often known as a voluntary process in a temporary sphere witha unique disposition. In contemporaneity, games are a promising field for appli-cation and study, since they are sociocultural products with great impacts on theeconomy and in technology. Throughout the history of the development of thismedium, several design models have been disseminated through the literaturefor the development of digital games. Therefore, this study presents the themethrough literature review and comparative method to describe different designapproaches and frameworks, in order to highlight the similarities and differenc-es between the stages of the game development process. The results expose thecontribution by reflecting on the comparative analysis of different game designframeworks and highlight the most frequent incidences and gaps found.
BATES, Bob. Game Design.Boston: Course Technology, 2004.
CRAWFORD, Chris. The Art of Computer Game Design. Berkeley, Calif.: Osborne-McGraw--Hill, 1984.
DAMS, Ernest. Fundamentals of Game Design .2nd. ed. Indianapolis: New Riders, 2010.
DUNNIWAY, Troy; NOVAK, Jeannie. Game development essentials:gameplay mechanics. NY: Cengage Learning, 2008.
FULLERTON, Tracy. Game design workshop :a playcentric approach to creating innovative games. Amsterdam: Morgan Kaufmann Publishers, 2014.
IRISH, Dan. The game producer's handbook. Boston: Thomson Course Technology Press, 2005.
NOVAK, Jeannie.Desenvolvimento de games. São Paulo, SP: Cengage Learning, 2011.
OLIVEIRA, Bruno Santana; NESTERIUK, Sérgio. Metodologias e ferramentas de design para exergames. DAT Journal, v. 2, n. 1, p. 65-79, 2017.
ROGERS, Scott. Level UP: um guia para o design de grandes jogos. São Paulo, SP: Blucher, 2012.
SALEN, Katie; ZIMMERMAN, Eric. Regras do jogo :fundamentos do design de jogos. São Paulo: Blucher, v. 1, 2012.
SCHELL, J. A Arte de Game Design: Livro Original. Campos: 2011.
SCHUYTEMA, Paul. Design de Games: uma abordagem prática. São Paulo: Cengage Learning, 2008.
ZICHERMANN, G.; CUNNINGHAM, C. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA: O’Reilly Media, Inc. 2011