Between popular culture and mass industry
Video game and cultural appropriation
DOI:
https://doi.org/10.29147/2526-1789.DAT.2017v2i1p29-42Keywords:
Videogames, Culture, art, Mass Industry, PopularAbstract
This article discusses a theme originally addressed in the author’s doctoral
thesis, “The videogame and the possible complexities: Processes of creation, emergence and fruition”, more specifically, dealing with the chapter that relates pertinent questions to the field of art. In this, the reflection on the positioning of different productions of the games industry is deepened, in which the creator’s role presents itself with more or less creative autonomy.
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