Rescuing new media art from technological obsolescence

  • Rene G. Cepeda
Keywords: New Media Art, Storage, Emulation, Migration, Reinterpretation

Abstract

As time passes and digital technologies become obsolete, more and more new media artworks face the possibility of being lost forever. As many new media artworks depend on certain technologies, when these technologies are replaced with other or are not available any more, steps should be taken to make older artworks compatible with newer technologies that replace them. Using Jon Ippolito’s concepts of storage, emulation, migration and reinterpretation, this text attempts to provide a basic framework to understand each different concept and the advantages and disadvantages to their implementation. This is all done using Gilbertto Prado’s restoration of Desertesejo (2000/2014/2018) to illustrate the process. 

Downloads

Download data is not yet available.

References

Bradbury, V., Ghidini, M., Hunter, R., O’Hara, S. and Smith, D. (2013) ‘CRUMB doctoral research: reflections on creating and exhibiting digital art.

Brown, K. (2014) Interactive Contemporary Art: Participation in Practice. I.B.Tauris. Cambridge English Dictionary, VERSIONING (no date) Cambridge English Dictionary. Available at: https://dictionary.cambridge.org/us/dictionary/english/v ersioning (Accessed: 17 April 2019).

Cerf, V. (no date) The Challenges of Preserving Digital Art, Google Arts & Culture. Available at: https://artsandculture.google.com/theme/NgKiVzI4SsOmJQ (Accessed: 7 February 2019). ‘Collaborative Modes of Curating Software’ (2015) IEEE MultiMedia, MultiMedia, IEEE, (1), p. 88. doi: 10.1109/MMUL.2015.3.

Cook, S. (2004) The search for a third way of curating new media art : balancing content and context in and out of the institution. Ph.D. University of Sunderland. Available at: http://ethos.bl.uk/OrderDetails.douin=uk.bl.ethos.400949 (Accessed: 16 November 2017).

Dekker, A. (2018) Collecting and Conserving Net Art: Moving Beyond Conventional Methods. Milton, UNITED KINGDOM: Routledge. Available at: http://ebookcentral.proquest.com/lib/sunderland/detail.action?docID=5389262 (Accessed: 25 February 2019).

Dernie, D. (2006) Exhibition Design. New York: W W Norton & Co Inc.

Dewdney, A. and Ride, P. (2006) The new media handbook. London: Routledge. Available at: http://www.sunderland.eblib.com/patron/FullRecord.aspx?p=274408 (Accessed: 10 April 2019).

Dietz, S. (2000) Curating New Media. Available at: http://www.yproductions.com/writing/archives/curating_new_media.html (Accessed: 9 May 2018).

Dietz, S. (2004) Art After New Media. Available at: http://www.yproductions.com/writing/archives/art_after_new_media.html (Accessed: 9 May 2018).

Dietz, S. (2005) Collecting New-Media Art: Just Like Anything Else, Only Different. Available at: http://www.yproductions.com/writing/archives/collecting_new_media_art.html (Accessed: 20 March 2018).

Dietz, S. (2006) ‘Just Art’: Contemporary Art After the Art Formerly Known As New Media. Available at: http://www.yproductions.com/writing/archives/just_art_contemporary_art_afte.html (Accessed: 2 May 2018).

Dinkla, S. (1996) ‘From Participation to Interaction’, in Hershman Leeson, L. (ed.) Clicking In: Hot Links to a Digital Culture. Seattle: Bay Press, p. 370. Available at: http://pl02.donau--uni.ac.at/jspui/handle/10002/619 (Accessed: 25 April 2019).

Dix, A. (2004) Human-computer interaction. 3rd ed. Harlow: Pearson/Prentice Hall. Available at: https://www.dawsonera.com/guard/protected/dawson.jsp?name=http://sso.sunderland.ac.uk/auth/metadata&dest=http://www.dawsonera.com/depp/reader/protected/

external/AbstractView/S9781405890328 (Accessed: 6 December 2018).

Dziekan, V. (2012) Virtuality and the Art of Exhibition: Curatorial Design for the Multimedial Museum. Bristol: Intellect L & D E F A E.

Gere, C. (2008) ‘New Media Art and the gallery in the Digital Age’, New Media in the White Cube and Beyond: Curatorial Models for Digital Art, pp. 13–25.

Ghidini, M. (2015) Curating Web-Based Art Exhibitions: Mapping Online and Offline Formats of Display. PhD. University of Sunderland. Available at: http://sure.sunderland.ac.uk/6088/ (Accessed: 12 January 2018).

Gillman, C.(ed.) (2002) The MITES Manual. 1st ed. Liverpool: MITES.

Graham, B. (2002) Curating New Media Art: SFMoMA and 010101. Available at: http://www.newmedia.sunderland.ac.uk/crumb/phase3/append/sfmoma.htm (Accessed: 30 April 2018).

Graham, B. (no date) Not a show about new technology, a show about interaction. Available at: http://www.berylgraham.com/serious/other/bgessay.htm (Accessed: 20 March 2018b).

Graham, B. and Cook, S. (2000) CRUMB - Curatorial Resource for Upstart Media Bliss, CRUMB - Curatorial Resource for Upstart Media Bliss. Available at: http://www.crumbweb.org/index.php?&sublink=1&ts=1527701517 (Accessed: 30 May 2018).

Graham, B. and Cook, S. (2010) Rethinking Curating: Art After New Media. MIT Press.

Google, Saving Internet Art (no date) Google Arts & Culture. Available at: https://artsandculture.google.com/project/saving-internet-art (Accessed: 7 February 2019).

Hoare, N., Milliard, C., Niemojewski, R., Borthwick, B. and Watkins, J. (2016) The New Curator. London: Laurence King Publishing.

Hughes, P. (2015) Exhibition Design Second Edition: An Introduction. London, UNKNOWN: Laurence King Publishing. Available at: http://ebookcentral.proquest.com/lib/sunderland/

detail.action?docID=4394129 (Accessed: 1 June 2018).

Ippolito, J. (2004) ‘Accommodating the Unpredictable: The Variable Media Questionnaire’, Performing Arts Resources, 24, pp. 94–101.

Ippolito, J. (2008) Death by Wall Label. Available at: http://thoughtmesh.net/publish/11.php# (Accessed: 4 May 2018).

JCARMICHAEL (2014) Digital Preservation, Association for Library Collections & Technical Services (ALCTS). Available at: http://www.ala.org/alcts/preservationweek/howto/

digital-preservation-tips (Accessed: 18 June 2019).

Kwastek, K. (2013) Aesthetics of Interaction in Digital Art. Crambridge, MA: The MIT Press. Available at: https://mitpress.mit.edu/books/aesthetics-interaction-digital-art.

Laboratorio Arte Alameda (no date) Centro de Documentacion Priamo Lozada, Laboratorio Arte Alameda. Available at: http://www.artealameda.bellasartes.gob.mx/index.php?option=com_content&view=article&id=241&Itemid=179 (Accessed: 29 August 2018).

Lima, L. and Prado, G. (2018). Imagens Digitais Interativas. DATJournal, v. 3 n. 2 (2018), p. 43-71. Available at: https://ppgdesign.anhembi.br/datjournal/index.php/dat/article/view/86. Accessed: 03 dec. 2018. doi: https://doi.org/10.29147/dat.v3i2.86.

Lord, B. and Piacente, M.(eds) (2014) Manual of Museum Exhibitions. 2nd edition. Lanham, Maryland: Rowman & Littlefield Publishers.

Marchese, F. T. 1, [email protected] edu (2011) ‘Conserving Digital Art for Deep Time’, Leonardo, 44(4), pp. 302–308.

Muller, E. (2008) The Experience of interactive art: a curatorial study. Thesis. Available at: https://opus.lib.uts.edu.au/handle/10453/21803 (Accessed: 12 January 2018).

Mbryonic, ‘Our Guide to Interactive Installations’ (2016) Mbryonic. Available at: https://mbryonic.com/installations-guide/ (Accessed: 25 April 2019).

Paul, C. (2015a) ‘From Immateriality to Neomateriality: Art and the Conditions of Digital Materiality’, in. Vancouver, Canada. Available at: http://isea2015.org/proceeding/

submissions/ISEA2015_submission_154.pdf (Accessed: 20 April 2018).

Paul, C. (2015b) Digital Art. Third edition edition. London: Thames & Hudson.

Prado, G. (no date) Desertesejo, Gilbertto Prado. Available at: http://www.gilberttoprado.net/desertesejo.html (Accessed: 28 October 2019).

Prado, G. (2003). Arte telemática: dos intercâmbios pontuais aos ambientes virtuais multiusuário. São Paulo: Itaú Cultural. Available at: https://poeticasdigitais.files.wordpress.com/2009/09/2003-arte_telematica_dos_intercambios_pontuais_aos.pdf (Accessed: 28 October 2019).

Prado, G. (2004). Artistic Experiments on Telematic Nets: Recent Experiments in Multi-User Virtual Environments in Brazil, Leonardo, v. 37, n.4, p. 297-302. DOI:

1162/0024094041724481

Prado, G. and Cuzziol, M. (2019) ‘Desertesejo (2000/2014): Notes on the Restoration Process’, in Kurosu, M. (ed.) Human-Computer Interaction. Design Practice in Contemporary Societies. Springer International Publishing, pp. 239–252. DOI: 10.1007/978-3-030-22636-7_17

Prado, G. and La Ferla, J. (Ed.). (2018). Circuito Alameda. Ciudad de México: Instituto Nacional de Bellas Artes | Laboratorio Arte Alameda. http://www.gilberttoprado.net/assets/circuito_alameda_gttoprado_jlf.pdf (Accessed: 18 June 2019).

Quaranta, D. (2012) What’s (Really) Specific about New Media Art? Curating in the Information Age, Rhizome Blog. Available at: http://rhizome.org/editorial/2012/dec/6/whats-really-specific-about-new-media-art-curating/ (Accessed: 16 November 2017).

Quaranta, D. (2013) Beyond New Media Art. Brescia: lulu.com.

Rhizome (no date) Webrecorder FAQ. Available at: https://webrecorder.io/_faq (Accessed: 8 October 2019).

Rouse, Margaret, What is versioning? (no date) SearchSoftwareQuality. Available at: https://searchsoftwarequality.techtarget.com/definition/versioning (Accessed: 17 April 2019).

Rush, M. (2005) New media in art. New ed. London: Thames & Hudson. Available at: http://catalogue.sunderland.ac.uk/items/435540 (Accessed: 16 May 2018).

Smithson, P. (2009) Installing exhibitions: a practical guide. London: A. & C. Black. Available at: https://www.dawsonera.com/Shibboleth.sso/Login?entityID=http://sso.sunderland.ac.uk/auth/metadata&target=https://www.dawsonera.com/shibboleth/ShibbolethLogin.html?dest=https://www.dawsonera.com/abstract/9781408126042 (Accessed: 15 May 2019).

Stuckey, H. (2010) Play on Display: The exhibition of videogames in the museum. Swinburne University of Technology. Available at: https://www.academia.edu/10152587/Play_on_display_

the_exhibition_of_videogames_in_the_museum (Accessed: 25 August 2019).

Stuckey, H., Richardson, N., Swalwell, M. and de Vries, D. (2015) ‘What retrogamers can teach the museum’, in. Melbourne Australia. Available at: https://mwa2015.museumsandtheweb.com/paper/what-retrogamers-can-teach-the-museum/ (Accessed: 8 October 2019).

Vom Lehn, D., Hindmarsh, J., Luff, P. and Heath, C. (206AD) ‘Engaging constable: revealing art with new technology’, in 2007 Conference on Human Factors in Computing Systems. San Jose California, USA. doi: 10.1145/1240624.1240848.

Wang, N. and Xia, L. (2018) ‘Human-exhibition interaction (HEI) in designing exhibitions: A systematic literature review’, International Journal of Hospitality Management.

doi: 10.1016/j.ijhm.2018.07.009.

Weisser, A. (no date) Videokunstwolken, Faz.net. Available at: https://www.faz.net/cmlink/videokunstwolken-12160747.html (Accessed: 8 October 2019).

Published
2019-12-06
How to Cite
Cepeda, R. G. (2019). Rescuing new media art from technological obsolescence. DAT Journal, 4(3), 37-46. https://doi.org/10.29147/dat.v4i3.145