Spatial speculation through John Conway’s Game of Life: fostering creativity with autonomous algorithms

Authors

  • André Luiz Silva Universidade Federal de Minas Gerais
  • Marília Bergamo Universidade Federal de Minas Gerais

DOI:

https://doi.org/10.29147/datjournal.v7i4.646

Keywords:

Game of Life, Space Speculation , Blueprint, Architectural Project

Abstract

This article seeks to present an experiment involving a cellular automaton inspired by John Conway's Game of Life. The developed algorithm uses simple composition rules to generate viability diagrams of single-story single-family homes, considering the amount of social, private and empty spaces. The objective of the experiment is to illustrate a line of thought that seeks to use AI as a creative, aesthetic, imagery, stylistic, linguistic and critical stimulus for the development and advancement of architectural discourse. Through the experiment, a co-authorship relationship was observed in which the algorithm generates a contingent event represented by the feasibility diagram, and the architect reacts to this event by maturing it into a less abstract solution.

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Author Biographies

André Luiz Silva, Universidade Federal de Minas Gerais

André Luiz Silva é graduado em Arquitetura e Urbanismo com estudos complementares em Design. Atualmente é doutorando no Programa de Pós--Graduação em Artes da Escola de Belas Artes da UFMG. Possui interesse em metodologias de projeto, projeto assistido por computador, técnicas tradicionais e computação criativa aplicada ao desenvolvimento de arquitetura, produto e arte.

Marília Bergamo, Universidade Federal de Minas Gerais

Professora Adjunta do Departamento de Desenho da Escola de Belas Artes da Universidade Federal de Minas Gerais (UFMG). Sua pesquisa tem ênfase em Arte e Tecnologia, Sistemas Complexos e Design para mídias interativas, atuando principalmente nos seguintes temas: arte computacional e design digital.

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Published

2022-12-23

How to Cite

Silva, A. L., & Bergamo, M. L. (2022). Spatial speculation through John Conway’s Game of Life: fostering creativity with autonomous algorithms. DAT Journal, 7(4), 4–16. https://doi.org/10.29147/datjournal.v7i4.646