Awakening takes place within: a practice-led research through texture and embodiment
Keywords:Texture, Embodiment, Heuristic enquiry, Nostalgia, Mark-making
This article explores contextual research and creative design methodologies to understand the relationship between the researcher’s embodied approach and the produced artefact. The question of: ‘How might I honestly depict my own embodied textural world to awaken others?’ frames the project in a way which allows the designer/researcher to produce work organically and honestly. Encompassing different navigational directions and frameworks of information allows personal understanding to pervade through. The ideas of place, nostalgia, storytelling and texture are explored throughout the physical artefacts of a textural archival book ‘Awaken’ and a series of posters. The methodology of a heuristic-led enquiry activated by embodiment enabled the translation into something more significant than an abstract thought. Exploring the contextual knowledge of texture and its multi-sensory ability, nostalgia and embodiment, frames the project in the broader context allowing for a critical work commentary.
Bergs, Y., Mitas, O., Smit, B., & Nawijn, J. (2020). Anticipatory nostalgia in experience design. Current Issues in Tourism, 23(22), 2798-2810. https://doi.org/10.1080/13683500.2019.1669539
Bhushan, N., Rao, A., & Lohse, G. (1997). The texture lexicon: Understanding the categorization of visual texture terms and their relationship to texture images. Cognitive Science, 21(2), 219–246.
Bradley, S. (2014, April 21). How To Direct A Viewer’s Eye Through Your Design. Vanseo Design. https://vanseodesign.com/web-design/direct-the-eye/
Brown, R. & Mortensen Steagall, M. (2023). Painting the Kitchen Tables: Exploring women's domestic creative spaces through publication design. DAT Design, Art and Technology Journal, Vol. 8 No. 1, forthcoming
Chambers, J. & Mortensen Steagall, M. (2023). Second Nature, a Practice-led Design Investigation into Consumerism Responding to Sustainable Home Habits. DAT Design, Art and Technology Journal, Vol. 8 No. 1, forthcoming.
Djonov, E., & Van Leeuwen, T. (2011). The semiotics of texture: from tactile to visual.
Visual Communication, 10(4), 541–564. https://doi.org/10.1177/1470357211415786
Douglass, B., & Moustakas, C. (1985). Heuristic Inquiry. Journal of Humanistic Psychology, 25, 39-55. https://dx.doi.org/10.1177/0022167885253004
Falconer, T. & Mortensen Steagall, M. (2023). Grounding: A Practice-led Graphic Exploration of Ecofeminism, Wellbeing and Ecological Consciousness. DAT Design, Art and Technology Journal, Vol. 8 No. 1, forthcoming.
Gibbs, R. W. (2005). Embodiment and Cognitive Science. Cambridge University Press.
Lewis, S. & Mortensen Steagall, M. (2023). Less than 5mm — The unseen threat: An investigation into how micro-plastics effect coral reefs. DAT Design, Art and Technology Journal, Vol. 8 No. 1, forthcoming.
Li, Q. & Mortensen Steagall, M. (2023). Memories from COVID-19: A practice-led research about the lockdown through the perspective of a Chinese student. DAT Design, Art and Technology Journal, Vol. 8 No. 1, forthcoming.
Lum, K. & Mortensen Steagall, M. (2023). Breakthrough: An illustrated autoethnographic narrative into professional identity and storytelling. DAT Design, Art and Technology Journal, Vol. 8 No. 1, forthcoming.
Michie, K., & Mortensen Steagall, M. (2021). From Shadow: a practice-led design research on academic anxiety. DAT Design, Art and Technology Journal, 6(1), 339–354. https://doi.org/10.29147/dat.v6i1.345
Mortensen Steagall, M. (2022). Immersive Photography: a review of the contextual knowledge of a PhD practice-led research project. Revista GEMInIS, 13(2), 73-80. doi:10.53450/2179-1465.rg.2022v13i2p73-80
Mortensen Steagall, M. (2021). Reflections on digital image and contemporaneity. Revista GEMInIS, 12(2), 241-250. doi:10.53450/2179-1465.RG.2021v12i2p241-250
Mortensen Steagall, M. (2020). Conceptual images in advertising: Premises of the advertising image powered by technology and interactivity. Convergencias: Revista de Investigacao e Ensino das Artes, XIII (26).
Mortensen Steagall, M., & Ings, W. (2018). Practice-led doctoral research and the nature of immersive methods / Pesquisa de doutorado practice-led e a natureza dos métodos imersivos. DAT Design, Art and Technology Journal, 3(2), 392-423. doi:10.29147/dat.v3i2.98
Mortensen Steagall, M. (2019). The process of immersive photography: Beyond the cognitive and the physical (Doctoral dissertation, Auckland University of Technology).
Mpofu, N., & Mortensen Steagall, M. (2021). Uhlola kweNdebele: reconectando o Zimbábue por meio do design tipográfico. TRANSVERSO, 9(10), 8-16. Retrieved from https://revista.uemg.br/index.php/transverso/article/view/6097
Maturana, H. R. (1970). Biology of Cognition. Biological Computer Laboratory Research Report BCL, (9),1-27.
Maturana, H.R., Varela, F.J. (1980). Conclusions. In: Autopoiesis and Cognition. Boston Studies in the Philosophy and History of Science, vol 42. Springer, Dordrecht. https://doi.org/10.1007/978-94-009-8947-4_6
Merriam-Webster. (n.d.). Texture. In Merriam Webster Dictionary. Retrieved October 27, 2022 from https://www.merriam-webster.com/dictionary/texture
Moustakas, C. (1990). Heuristic research: design, methodology, and applications. Sage Publications, Inc. https://dx.doi.org/10.4135/9781412995641
Routledge, C., Arndt, J., Wildschut, T., Sedikides, C., Hart, C. M., Juhl, J., ... & Schlotz, W. (2011). The past makes the present meaningful: nostalgia as an existential resource. Journal of personality and social psychology, 101(3), 638.
Sahli, R., Prot, A., Wang, A., Müser, M. H., Piovarči, M., Didyk, P., & Bennewitz, R. (2020). Tactile perception of randomly rough surfaces. Scientific reports, 10(1), 1-12.
Schon, D. A. (1983). The reflective practitioner. New York.
Serrat, O. (2017). Storytelling. Knowledge Solutions. Springer. https://doi/10.1007/978-981-10-0983-9_91
Shan, K. & Mortensen Steagall, M. (2023). Forgotten: an autoethnographic exploration of belonging through Graphic Design. DAT Design, Art and Technology Journal, Vol. 8 No. 1, forthcoming.
Sultan, N. (2019). Heuristic Inquiry: Researching Human Experience Holistically. Sage
Publications, Inc. https://dx.doi.org/10.4135/9781071802632
Szczesniak, A. S. (2002). Texture is a sensory property. Food Quality and Preference,
(4), 215–225. https://doi.org/10.1016/s0950-3293(01)00039-8
Štanzel, T. (n.d.). Part VI - The Van Dyke Process. National Technical Museum. https:/
Tate. (n.d.). Mark Making Coursework Guide: Explore the different ways artists use
marks and expressive qualities. https://www.tate.org.uk/art/student-resource/exam-help/mark-making
Van Vliet, D. ., & Mortensen Steagall, M. . (2020). Duregraph: a study of duration in the post-photographic image. DAT Journal, 5(3), 250–262. https://doi.org/10.29147/dat.v5i3.234
Varela, F. J., Thompson, E., & Bosch, E. (2017). The Embodied Mind: Cognitive Science
and Human Experience (Rev. ed.). MIT Press.
How to Cite
Copyright (c) 2023 DAT Journal
This work is licensed under a Creative Commons Attribution 4.0 International License.