Reflections on Art and Science

Computational art applied to art, architecture and design

Keywords: Computational Art, Virtual Reality, VRML, Art and Science


This article reflects on the action of making art as an activity that is, and should always be an instrument of opening the doors of perception, of showing new poetic and aesthetic assemblies, of unveiling sensibilities, of fighting against stereotypes, of expanding sensory aspects and of intensifying the cognition of the lived moment. In this way, by emerging at the level of consciousness, these aspects can cause transformations. Such transformations will be effective if they are based on the techniques that propitiate the action of making things. In this context it is important to reflect on the outcome of this production thinking of how to present it to the public, in space and time. In the article computer art, architecture, drawing, and sculpture are considered as different aspects of the poetic reality enmeshed in them, aiming to make visible the potential latent in the body, in the materials, in numbers and their relationships, in interfaces interweaving body and machines, among many related aspects.


Download data is not yet available.


ASCOTT, Roy. Telematic embrace. Los Angeles: University of California, 2003.

BAUM, Eric B. What is thought?. MIT:Cambridge, 2004.

COUCHOT, Edmund. A tecnologia na arte. UFRGS: Porto Alegre, 2003.

DAMÁSIO, Antonio, E o cérebro criou o homem. Companhia das Letras: São Paulo, 2011.

EMMER, Michele. The visual mind II. Cambridge: MIT, 2005.

FLUSSER, Villem, Writtings. Minneapolis: University of Minnesota, 2002.

FLUSSER, Villem. A filosofia da caixa preta. Rio de Janeiro: Relume Dumará, 2002.

GRAU, Oliver Virtual art. Cambridge: MIT. 2003.

HOLLAND, J. Emergence: from chaos to order. New York: Addison-Wesley,1997.

FRAGA, Tania. Arte computacional: diferencias y convergencias. In Iliana Hernandez Garcia (Ed), Poéticas de la biologia de lo possible, Bogota: Pontificia Universidad Javeriana, 2012. p. 87-102

FRAGA, Tania. 2006. Artes interativas e método relacional para criação de obras. [pdf]. Disponível: Acessado: 06 de outubro de 2017.

LLINÁS, Rodolfo R. I of the vortex. Cambridge: MIT, 2002.

MACHADO, Arlindo. Máquinas e imaginário: O desafio das poéticas tecnológicas. São Paulo: EDUSP, 1993.

NICOLELIS, Miguel Muito além do nosso eu. Companhia das Letras: São Paulo, 2012.

NORMAN, Donald. O design do futuro. Rio de Janeiro: ROCCO, 2010.

NORMAN, Donald. Design emocional. Rio de Janeiro: ROCCO, 2008.

NORVIG, P. & RUSSEL, S., J. Artificial intelligence. New Jersey: Prentice Hall, 2003.

PEAT, David & BRIGGS, John, Seven life lessons of chaos. New York: HaperPerennial, 2000.

PEIRCE, Charles Sanders Semiótica. São Paulo: Perspectiva, 1990.

PENROSE, Roger. A mente nova do rei. Rio de Janeiro: Campus,1993.

PICARD, Rosalind, Affective computing. MIT: Cambridge, 2000.

SANTAELLA, Lúcia. Percepção. São Paulo: Experimento,1993.

SANTAELLA, Lúcia. Por uma epistemologia das imagens tecnológicas. In Imagen (Ir)realidade. Porto Alegre: Sulina, 2006. p. 173-201.

SANTAELLA, Lúcia. A ecologia pluralista da comunicação. São Paulo: Paulus., 2010.

SANTAELLA, Lúcia Comunicação ubíqua. São Paulo: Paulus, 2013

TOMAS, David, Beyond the image machine. London: Continuum, 2004.

WALDROP, M. M.,1992. Complexity: the emerging science at the edge of chaos. New York: Simon and Schuster.

WIENER, Norbert,1971. Deus, Golem & Cia. São Paulo: Cultrix.

How to Cite
Fraga, T. (2018). Reflections on Art and Science. DAT Journal, 3(1), 120-130.