Digital illustration course for projects with augmented reality technology
DOI:
https://doi.org/10.29147/datjournal.v7i1.583Keywords:
Project-based learning, illustration, Design, Augmented RealityAbstract
Augmented Reality in the last decade has inserted numerous sectors of society. The application in the educational field is still under development; although it already represents 10% among the applications, the level of diffusion in alternatives is still insipient. Thus, this article presents the proposal for a course in distance education to train designers who intend to work in digital illustrations, focused on new technology projects involving simulations and immersive experiences in Augmented Reality. The course is based on the Project-Based Learning method, developing the student’s ability to absorb content in an autonomous and participatory way. The pilot application of the course is presented to check the compliance of the content and the stipulated workload and test the methodology with the proposed practical activities. During the course, synchronous online meetings were held to present the design problems, discuss the hypotheses, and provide guidance for developing solutions. At the end of the course, participants developed animated illustrations for virtual interaction in an authentic setting and appropriate to the activities defined in the project.
Downloads
References
AZEVEDO, Yuri Gomes Paiva; ARAUJO, Aneide Oliveira de; MEDEIROS, Vanessa. Câmara de. Conhecimentos, Habilidades e Atitudes Desenvolvidas Pelos Discentes de Contabilidade Através da Aprendizagem Baseada em Projetos. Contabilidade, Gestão e Governança - Bra¬sília · v. 20 · n. 1 · p. 153-174 · jan./abr. 201715. http://dx.doi.org/10.21714/1984-3925_2017v¬20n1a9 DOI: https://doi.org/10.21714/1984-3925_2017v20n1a9
BEHZADAN, Amir H.; KAMAT Vineet R. Enabling discovery based learning in construc¬tion using telepresent augmented reality. Automation in Construction. Volume 33, August 2013, Pages 3-10. https://doi.org/10.1016/j.autcon.2012.09.003 DOI: https://doi.org/10.1016/j.autcon.2012.09.003
BENDER, Ivaneu; CECCONELLO, Ivandro. Aplicações da Realidade Aumentada na Manufa¬tura: uma Revisão da Literatura. Scientia cum Industria. V. 08, No 2. 2020. Doi ttp://dx.doi. org/10.18226/23185279.v8iss2p100 DOI: https://doi.org/10.18226/23185279.v8iss2p100
BOTTANI, Eleonora; VIGNALI, Giuseppe. Augmented reality technology in the manu¬facturing industry: A review of the last decade, IISE Transactions, 51:3, 284-310. 2019. 10.1080/24725854.2018.1493244 DOI: https://doi.org/10.1080/24725854.2018.1493244
FRANÇA, Carlos Roberto. SILVA, Tatiana da. A realidade virtual e aumentada e o ensino de ciências. Educitec. Manaus, v.05, n.10, p.193-215, Março. 2019. Disponível em: Acesso em: 02 setembro 2020. DOI: https://doi.org/10.31417/educitec.v5i10.414
Google for Education. Future of the classroom. Disponível em: <http://services.google. com/fh/files/misc/future_of_the_classroom_emerging_trends_in_k12_education.pdf> Acessado em: 26 agosto 2020.
HINTERHOLZ, L.T; SANTOS, W. O. Aprendizagem Baseada em Projetos: Relato de Introdu¬ção da Lógica no Ensino Fundamental. VI Congresso Brasileiro de Informática na Educação – CBIE. 2017. DOI: https://doi.org/10.5753/cbie.wie.2017.1154
LOPES, Luana Monique Delgado et al. Inovações educacionais com o uso da reali¬dade aumentada: uma revisão sistemática. Educação em Revista. Belo Horizonte, v.35, 2019. Disponível em: <https://www.scielo.br/scielo.php?script=sci_arttext&pi¬d=S0102-46982019000100403&tlng=pt>. Acessado em: 02 setembro 2020. DOI: https://doi.org/10.1590/0102-4698197403
MOURTZIS, D., ZOGOPOULOS, V., KATAGIS, I., & LAGIOS, P. (2018). Augmented Reality based Visualization of CAM Instructions towards Industry 4.0 paradigm: A CNC Bending Ma¬chine case study. Procedia CIRP, 70, 368–373. https://doi.org/10.1016/j.procir.2018.02.045 DOI: https://doi.org/10.1016/j.procir.2018.02.045
RE, G. M. (2013). Low Cost Augmented Reality for Industrial Problem. Politecnico di Mila¬no – Mechanical Department Doctoral Programme in Mechanical Engineering.
UFAM. Avaliação Final. Curso: Sistema de Ensino e Treinamento em Ilustração para Rea¬lidade Aumentada: Criando a Experiência Imersiva do Usuário. Projeto SUPER. Disponível em: <https://colabweb.ufam.edu.br/course/view.php?id=629> Acessado em: 15 março 2021.
Sales, André Barros; Serrano, Maurício; Serrano, Milene. Aprendizagem Baseada em Pro¬jetos na Disciplina de Interação Humano-Computador. Revista lbérica de Sistemas y Tec¬nologías de Información. RISTI, N. 37. 2020. Disponível em: https://search.proquest.com/ docview/2423815402?pq-origsite=gscholar&fromopenview=true. DOI: https://doi.org/10.17013/risti.37.49-64