Double diamond method for designing an app: ‘Move in’ to health and wellness
Keywords:Application Design, Fitness, Double Diamond Method, Project Methodology
This article presents the concept of an augmented reality application for mobile devices developed to support physical activities. It is intended to encourage physical exercises to improve the quality of life and reduce sedentary lifestyles among the active population, preventing non-contagious diseases. The development process is in the use of UX and UI Design methods and tools. The stages of Immersion, Definition, Ideation, and Prototyping of the Double Diamond Methodology, as well as the tools used in each one of them, were fundamental for the understanding and deepening of the importance of the users’ needs in the project, as well as in the determination of the functions and requirements of using an application, and directed the aesthetic parameters identified as fundamental for better system x user interaction.
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