Exploring Playful and Technological Strategies

Insights for Developing Games and Educational Applications About Recycling for Children

Authors

DOI:

https://doi.org/10.29147/datjournal.v10i2.891

Keywords:

Games, Educational Applications, Recycling, Children

Abstract

As human behavior becomes a significant factor in the impact of waste disposal on nature, it is crucial to explore strategies to engage the population on this topic and encourage a more sustainable relationship with the environment. The present review focuses on mapping and understanding relevant aspects provided by the literature from January 1, 2020, to May 10, 2024, for the production and use of game software and applications to teach children about environmental preservation and recycling principles. The results highlight the importance of environmental awareness from early childhood, emphasizing the role of playful and technological education in promoting sustainable practices among children.

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Author Biographies

José Alberto Gomes de Oliveira Karnikowski, University of Aging; Pencillabs; Gamifica.

Is PhD candidate in Digital Media at the University of Porto. Master’s in AAA Modeling from Voxel School Madrid, specialist in UX/UI (University of Porto) and Game Design (Estácio de Sá). Graduated in Law from the University Center of Brasília (UniCEUB) and in Digital Game Development from the Higher Education Institute of Brasília (IESB). Works as a Digital Media Supervisor at the University of Aging. Game programmer at Pencillabs and a professor of game development at Gamifica.

Kerolyn Ramos Garcia, University of Brasília

Is PhD in Health Sciences and Technologies from the University of Brasília (UnB), with a specialization in Health Promotion, Prevention, and Intervention, including a sandwich mobility program at the University of Porto (UPorto). Master’s in Health Sciences and Technologies from UnB, lato sensu postgraduate degree in Gerontology from the Federal University of Tocantins, and Bachelor’s in Collective Health from UnB. Substitute Lecturer at UnB in the Collective Health course. Works as a professor, researcher, and in the Coordination of People Management at the University of Aging at UnB (UniSER-UnB). Engages in the fields of Gerontology (Human Aging), Collective Health, Public Health, Digital Health, Education, and Psychology.

Tiago Barros Pontes e Silva, University of Brasilia

Is Associate Professor in the Department of Design at the University of Brasilia (UnB). Coordinator of the Graduate Program in Design, he works in the areas of Cognitive Ergonomics, Interaction Design, Information Design, and Game Design, with a focus on informational artifacts and systems in their dimensions of playfulness, learning, health, mobility, ubiquity, and emergence. He holds a Ph.D. in Arts, a Master’s degree in Psychology, and a Bachelor’s degree in Design with specializations in Graphic Design and Product Design from UnB.

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Published

2025-08-25

How to Cite

Karnikowski, J. A. G. de O., Garcia, K. R., & Silva, T. B. P. e. (2025). Exploring Playful and Technological Strategies: Insights for Developing Games and Educational Applications About Recycling for Children. DAT Journal, 10(2), 116–126. https://doi.org/10.29147/datjournal.v10i2.891