Explorando Estratégias Lúdicas e Tecnológicas

Perspectivas para o Desenvolvimento de Jogos e Aplicativos Educativos sobre Reciclagem para Crianças

Autores

DOI:

https://doi.org/10.29147/datjournal.v10i2.891

Palavras-chave:

Jogos, Aplicativos Educacionais, Reciclagem, Crianças

Resumo

Conforme o comportamento humano torna-se um fator significativo no impacto do descarte de resíduos na natureza, é crucial explorar estratégias para engajar a população nesse tema e incentivar uma relação mais sustentável com o meio ambiente. A presente revisão foca no mapeamento e compreensão dos aspectos relevantes fornecidos pela literatura de 1º de janeiro de 2020 a 10 de maio de 2024, para a produção e uso de softwares e aplicativos de jogos voltados para ensinar crianças sobre preservação ambiental e princípios de reciclagem. Os resultados destacam a importância da conscientização ambiental desde a infância, enfatizando o papel da educação lúdica e tecnológica na promoção de práticas sustentáveis entre as crianças.

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Biografia do Autor

José Alberto Gomes de Oliveira Karnikowski, University of Aging; Pencillabs; Gamifica.

Is PhD candidate in Digital Media at the University of Porto. Master’s in AAA Modeling from Voxel School Madrid, specialist in UX/UI (University of Porto) and Game Design (Estácio de Sá). Graduated in Law from the University Center of Brasília (UniCEUB) and in Digital Game Development from the Higher Education Institute of Brasília (IESB). Works as a Digital Media Supervisor at the University of Aging. Game programmer at Pencillabs and a professor of game development at Gamifica.

Kerolyn Ramos Garcia, University of Brasília

Is PhD in Health Sciences and Technologies from the University of Brasília (UnB), with a specialization in Health Promotion, Prevention, and Intervention, including a sandwich mobility program at the University of Porto (UPorto). Master’s in Health Sciences and Technologies from UnB, lato sensu postgraduate degree in Gerontology from the Federal University of Tocantins, and Bachelor’s in Collective Health from UnB. Substitute Lecturer at UnB in the Collective Health course. Works as a professor, researcher, and in the Coordination of People Management at the University of Aging at UnB (UniSER-UnB). Engages in the fields of Gerontology (Human Aging), Collective Health, Public Health, Digital Health, Education, and Psychology.

Tiago Barros Pontes e Silva, University of Brasilia

Is Associate Professor in the Department of Design at the University of Brasilia (UnB). Coordinator of the Graduate Program in Design, he works in the areas of Cognitive Ergonomics, Interaction Design, Information Design, and Game Design, with a focus on informational artifacts and systems in their dimensions of playfulness, learning, health, mobility, ubiquity, and emergence. He holds a Ph.D. in Arts, a Master’s degree in Psychology, and a Bachelor’s degree in Design with specializations in Graphic Design and Product Design from UnB.

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Publicado

2025-08-25

Como Citar

Karnikowski, J. A. G. de O., Garcia, K. R., & Silva, T. B. P. e. (2025). Explorando Estratégias Lúdicas e Tecnológicas: Perspectivas para o Desenvolvimento de Jogos e Aplicativos Educativos sobre Reciclagem para Crianças. DAT Journal, 10(2), 116–126. https://doi.org/10.29147/datjournal.v10i2.891