Explorando Estrategias Lúdicas y Tecnológicas

Perspectivas para el Desarrollo de Juegos y Aplicaciones Educativas sobre Reciclaje para Niños

Autores/as

DOI:

https://doi.org/10.29147/datjournal.v10i2.891

Palabras clave:

Juegos, Aplicaciones Educativas, Reciclaje, Niños

Resumen

A medida que el comportamiento humano se convierte en un factor significativo en el impacto de la eliminación de residuos en la naturaleza, es crucial explorar estrategias para involucrar a la población en este tema y fomentar una relación más sostenible con el medio ambiente. La presente revisión se centra en el mapeo y la comprensión de aspectos relevantes proporcionados por la literatura desde el 1 de enero de 2020 hasta el 10 de mayo de 2024, para la producción y el uso de software y aplicaciones de juegos dirigidos a enseñar a los niños sobre la preservación ambiental y los principios de reciclaje. Los resultados destacan la importancia de la conciencia ambiental desde la infancia, enfatizando el papel de la educación lúdica y tecnológica en la promoción de prácticas sostenibles entre los niños.

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Biografía del autor/a

José Alberto Gomes de Oliveira Karnikowski, University of Aging; Pencillabs; Gamifica.

Is PhD candidate in Digital Media at the University of Porto. Master’s in AAA Modeling from Voxel School Madrid, specialist in UX/UI (University of Porto) and Game Design (Estácio de Sá). Graduated in Law from the University Center of Brasília (UniCEUB) and in Digital Game Development from the Higher Education Institute of Brasília (IESB). Works as a Digital Media Supervisor at the University of Aging. Game programmer at Pencillabs and a professor of game development at Gamifica.

Kerolyn Ramos Garcia, University of Brasília

Is PhD in Health Sciences and Technologies from the University of Brasília (UnB), with a specialization in Health Promotion, Prevention, and Intervention, including a sandwich mobility program at the University of Porto (UPorto). Master’s in Health Sciences and Technologies from UnB, lato sensu postgraduate degree in Gerontology from the Federal University of Tocantins, and Bachelor’s in Collective Health from UnB. Substitute Lecturer at UnB in the Collective Health course. Works as a professor, researcher, and in the Coordination of People Management at the University of Aging at UnB (UniSER-UnB). Engages in the fields of Gerontology (Human Aging), Collective Health, Public Health, Digital Health, Education, and Psychology.

Tiago Barros Pontes e Silva, University of Brasilia

Is Associate Professor in the Department of Design at the University of Brasilia (UnB). Coordinator of the Graduate Program in Design, he works in the areas of Cognitive Ergonomics, Interaction Design, Information Design, and Game Design, with a focus on informational artifacts and systems in their dimensions of playfulness, learning, health, mobility, ubiquity, and emergence. He holds a Ph.D. in Arts, a Master’s degree in Psychology, and a Bachelor’s degree in Design with specializations in Graphic Design and Product Design from UnB.

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Publicado

2025-08-25

Cómo citar

Karnikowski, J. A. G. de O., Garcia, K. R., & Silva, T. B. P. e. (2025). Explorando Estrategias Lúdicas y Tecnológicas: Perspectivas para el Desarrollo de Juegos y Aplicaciones Educativas sobre Reciclaje para Niños. DAT Journal, 10(2), 116–126. https://doi.org/10.29147/datjournal.v10i2.891